Vote for the next theme
The developer description confirms that players vote on the next theme.
Player move: Choose the option you can express with a color, silhouette and one memorable detail—not just the broadest idea.
Build the outfit
Catalog items are used to design an avatar look for the selected theme.
Player move: Make the idea legible at runway distance. Repeating every possible motif usually reads less clearly than one deliberate direction.
Prepare the presentation
The public description mentions emotes as part of showing off outfits, but does not label emote selection as a fixed round stage.
Player move: If an emote choice is shown, pick a pose that keeps the outfit visible. No public source says a particular emote multiplies your rating.
Walk and rate
Walking the runway and rating outfits are both confirmed parts of play.
Player move: Give other players a fair rating based on the same theme you were given; do not assume an unpublished scale or tie rule.
Review the result
The public description names podium places, wins and leaderboards.
Player move: Treat the result as feedback on how the room read your look. Exact reward and win-credit rules are still undocumented.
What this guide will not invent
- A round timer or rating scale
- A secret score formula or tie breaker
- Guaranteed items, poses or tactics
- Rewards the developer has not published